Friendly Spacecraft

All friendly ships and their specifications

Carrier Ship

Capital-class mothership — dispatches fighters & bombers

Specifications

Class
Capital-class Mothership
Size
65m × 25m (130 × 50 units)
Hull Integrity
6 missile hits / instant destruction (alien collision)
Armament
Ballistic homing missiles (2 per pass, clear LOS required)
Force Field
Destroys aliens & missiles in range (score > 400)
Halo Shield
Rebounds alien lasers when probe is docked
Dispatches
4 fighters per pass (6 at high score), bombers every 3rd pass
Speed
18 units/s

Space Probe

Standard satellite — drifts, circles planets, collects data

Specifications

Class
Satellite Space Probe
Size
8m × 7m (16 × 14 units)
Deployment
Spawns inside the solar system, drifts diagonally
Function
Circles planets/sun on contact, collects data
Hull Integrity
1 hit
Armament
None
Communication
Emits radio waves to coordinate fighter jets
Super Charge
Docks with carrier 3s to transform into Super Probe

Super Probe

Super-charged — 1.6× size, 2× speed, combat lasers

Specifications

Class
Super-Charged Space Probe
Size
12.8m × 11.2m (1.6× normal)
Transformation
Docks with carrier 3s → super-charge
Hull Integrity
2 hits
Armament
Combat lasers (defensive)
Speed
2× normal probe speed
Size Multiplier
1.6× normal probe
Communication
Emits radio waves; boosts guard fighters 2× speed

Bomber

Heavy bomber — Millennium Falcon-class assault craft

Specifications

Class
Heavy Bomber
Size
37m × 28.5m (74 × 57 units)
Hull Integrity
8 hits
Armament
Dual laser beams (80% accuracy, 2.5s cooldown)
Patrol
Cruises along Altriva's orbital radius; carrier guard or periphery patrol
Priority Target
Blue alien fighters first, then green/red aliens
Speed
26.2 units/s

Guard Defender

Blue engine flares, blue stripe — orbits & protects the probe

Specifications

Class
Guard Defender
Size
8m × 7m (16 × 14 units)
Deployment
Dispatched from carrier — first half of each wave
Hull Integrity
4 hits
Armament
Homing missiles, rapid-fire at close range
Engine Flares
Blue
Patrol
Orbits the probe in a defensive arc; interposes between alien and probe
Speed
1.2× alien speed (2× with super probe boost)
Super Probe Boost
Gains 2× speed when probe is super-charged

Pursuit Fighter

Red engine flares, red stripe — roams & pursues aliens across the system

Specifications

Class
Pursuit Fighter (Roamer)
Size
8m × 7m (16 × 14 units)
Deployment
Dispatched from carrier — second half of each wave
Hull Integrity
3 hits
Armament
Homing missiles, extended fire range
Engine Flares
Red
Patrol
Roams the entire solar system; pursues aliens on sight
Speed
1.5× alien speed (1.2× baseline × 1.5 roamer multiplier)

Red Long-Range Fighter

Elite jet — red body, white wings, red stripe

Specifications

Class
Elite Long-Range Fighter
Size
8m × 7m (16 × 14 units)
Deployment
Smashes from carrier center at score 350
Hull Integrity
12 hits
Armament
Homing ballistic missiles (8s cooldown)
Lethality
1-hit kill on all alien types; 2 hits for alien carrier
Defense
50% deflection of blue alien lasers & collisions
Patrol Route
Top and side edges, away from central combat
Speed
0.5× standard